In this project we learned about many important probability concepts, and created games using Starlogo Nova that had elements of probability in them. At the beginning of the project we learned about the Gamblers Fallacy and experimented with the amount of rolls it took to get a double with two dice. Around this time we began brainstorming ideas for a game that we programmed in Starlogo Nova, that had to have elements of probability in them. We did some more experiments with dice such as finding the sum of two dice and recording the number 50 times, the chances of students lying and Dr Drew Catching you, and the chances of an athlete doping and the chances that the athlete will get caught or not. Some key concepts that we learned about are Area and Tree Diagrams, Joint and Conditional Probabilities, and Starlogo Nova Programming.
We had many benchmarks for our Starlogo Nova game such as:
Benchmark #1:
This benchmark was basically a brainstorm on what game we wanted to create that included the following questions:
1: Background on why you chose this game
2: An overview of the game (including the objective)
3: A description on how you see the game being implemented in Starlogo Nova
4: At least two major challenges you thing you might have in programming this game
Benchmark #2:
In this benchmark we provided a description on how your game will be played and probability analyses that you could do in the future.
Benchmark #4:
In this benchmark we picked a situation that can happen in your game and calculated the chance of that situation happening.
Benchmark #5:
This benchmark is the actual program witch you can find a link to below.
Benchmark #7
This benchmark is what you are reading right now!
How to play my game:
The game that I made is a two player re-creation of the classic game Red Light, Green Light. You play this game by first pressing the "Color" button, that will set the green gameboard to a nicer looking board. Next press the "setup" button. That will create two purple squares on the grey lines and a light at the top middle of the board. When that light is green you can move. When that light is yellow is about to turn red so stop! When the light is red if you move you will be sent back to the beginning of the grey line. The winner is the first player to the white section. When someone wins, press the setup button to restart and play again! The left player can move with w and the right player can move with the up arrow.
Link to game: http://www.slnova.org/gesparza2019/projects/381379/
Reflection:
In this project I have devolved in the Habit of a Mathematician Conjecture and Test. During the process of programming my project I had to test the values in my game a lot, such as what speed should the player move at and what should the chance be for the light to turn red. I also learned how to collaborate and listen. During this project I had an awful program that would pain the gameboard when you pressed "color" and it took about 2 minutes to finish. I wanted to make it better so I collaborated with a friend to make it instant. During this project the main challenge was mastering the breast cancer problem. All of the other probability things we had done before that point had been easily solvable with area diagrams witch I understood very well. But all of a sudden with this problem I couldn't use area diagrams anymore. I conquered this by using 2-way tables and tree diagrams.
We had many benchmarks for our Starlogo Nova game such as:
Benchmark #1:
This benchmark was basically a brainstorm on what game we wanted to create that included the following questions:
1: Background on why you chose this game
2: An overview of the game (including the objective)
3: A description on how you see the game being implemented in Starlogo Nova
4: At least two major challenges you thing you might have in programming this game
Benchmark #2:
In this benchmark we provided a description on how your game will be played and probability analyses that you could do in the future.
Benchmark #4:
In this benchmark we picked a situation that can happen in your game and calculated the chance of that situation happening.
Benchmark #5:
This benchmark is the actual program witch you can find a link to below.
Benchmark #7
This benchmark is what you are reading right now!
How to play my game:
The game that I made is a two player re-creation of the classic game Red Light, Green Light. You play this game by first pressing the "Color" button, that will set the green gameboard to a nicer looking board. Next press the "setup" button. That will create two purple squares on the grey lines and a light at the top middle of the board. When that light is green you can move. When that light is yellow is about to turn red so stop! When the light is red if you move you will be sent back to the beginning of the grey line. The winner is the first player to the white section. When someone wins, press the setup button to restart and play again! The left player can move with w and the right player can move with the up arrow.
Link to game: http://www.slnova.org/gesparza2019/projects/381379/
Reflection:
In this project I have devolved in the Habit of a Mathematician Conjecture and Test. During the process of programming my project I had to test the values in my game a lot, such as what speed should the player move at and what should the chance be for the light to turn red. I also learned how to collaborate and listen. During this project I had an awful program that would pain the gameboard when you pressed "color" and it took about 2 minutes to finish. I wanted to make it better so I collaborated with a friend to make it instant. During this project the main challenge was mastering the breast cancer problem. All of the other probability things we had done before that point had been easily solvable with area diagrams witch I understood very well. But all of a sudden with this problem I couldn't use area diagrams anymore. I conquered this by using 2-way tables and tree diagrams.